12 Replies to “Eulerian-on-Lagrangian Cloth Simulation (SIGGRAPH 2018)”

  1. I don't know what the hell if SIGGRAPH and sounds like a satanic thing to me, but I see it everywhere i go.

  2. haa it's funny to see changing shading irregularities (due to changing polygon topology) around the edge line on the cloth

  3. Hey thanks for the demo. I was wondering can you use gpu hardware tessellation to improve the fidelity of the mesh using your technique at stress points? and improve performance? If not why?

  4. I am slightly skeptical about the whole Eulerian and Eulerian-on-Lagrangian solid simulation frameworks. The required surface reconstruction seems trickier than it sounds.

  5. Seems like contacts can drastically and permanently alter the topology of the cloth mesh… is there a mechanism for restoring the original mesh density?

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