How to SCULPT CLOTH the EASY WAY! – Zbrush Tutorial

How to SCULPT CLOTH the EASY WAY! – Zbrush Tutorial



maybe God if there was a much easier way to school cloth keep watching hello boys and girls my name is Danny Mac and in this tutorial we're gonna really simplify the process of sculpting cloth in ZBrush the problem with sculpting cloth from scratch is that it takes a long time to get it to look realistic but it does allow you a lot of control of the design of the folds the problem with simulating cloth with an app such as Marvelous Designer is well first of all it can get quite expensive and takes time to learn but you also hand over a lot of control of the design to the simulation it does however create incredibly realistic results now the technique I'm going to show you using purpose-built brushes is kind of a compromise between the two you're not sculpting the falls from scratch but you're also not handing over full control over the design of the falls to the software now before we jump into it I just want to thank Andrew price also Nonna's blender guru even if you don't use blender there's a good chance you ever heard of him for sponsoring this video and let me choose five of his brushes which is kindly giving you for free so you can follow along with this tutorial let's jump into it so the first thing you want to do is grab the brushes using the link in the description and what I did was drop them into my brush presets folder so that their Lord whenever ZBrush loads I'll show you where that is now so you want to come to your program files pixologic and choose whichever version of ZBrush you're using so in this case 2018 lens Easter top and brush presets and you can see the brushes here notice that the I'll begin with the letter B and that's important in ZBrush because it means if I press B to open up my brush panel and then B again because that's the letter they begin with this is where you'll find them and if you hover over it you'll notice that you get a preview up here of what the brush is gonna look like nice at the name by the area that you're gonna be sculpting them onto so I've got a back knees legs another legs and then a stitch brush as well which is something I'll come to later now before we start going crazy in Falls it's a good idea to first storm after game what I'm after get essentially does is save the mesh in its current state so that when you come to adding folds if you want to sort of pull it back a little bit or even increase the stroke you can do that just by using a slider or you can pull it a math brush and pull back certain parts of the fold so you're not restricted to the exact shape of the brush I'll show you what I mean so if I come here to morph target and click star MT then I'll make a stroke onto my mesh so I'll go to my brush menu press P V and there's two leg brushes to choose run so there's a brush fabric clothing legs one our legs too and I'll just click on the first one and all I need to do from here this is really easy is just drag it up like that and that's looking a bit extreme so I'll just turn the intensity plane do bear in mind that she has got particularly thick thighs anywhere this model is based off of Julia Vin's done if you've seen Julia Vin's before but she is a proper woman you wouldn't wanna mess with us you know perhaps you would but anyway if I know make a stroke on this leg just like that we have pretty convincing folds and you can adjust it like I say you can tweak the mouth slider so you can move it over to the right to return the mesh to its original state or you can move it over to the left to amplify the stroke even more I'll just pretend that back to the middle now if I pull out the second leg brush which is here start a bit of variation and pull up again and I'll have to adjust the intensity a little bit again and there we are and we can do the same on the back so I set another mark target and you want to make sure you run your highest subdivision level so I'll do that Stoneham after I get and it's just occurred to me that I'm using my custom UI so just in case you struggling to navigate around this I'll restore the cost sorry I'll restore the standard UI and what I want to do is pull out the back brush so if I drag this up in a magnet over just the intensity I'm not sure yet so I'll just drag it up and that looks okay actually how easy was that so easy and like this is just the start like I said you can plate your math brush so if I press B M or and in fact I'll show you that if I press B and it's just this mark brush here and you can use this too if I drop the intensity day no it's already quite a lot I can pull back specific parts of this and I'm gonna have to turn and you'd be off you just pull back specific parts this so you're not restricted to the ship that's giving you by the brush you can you can always tweak it there but I'll just undo that um another thing you can do with these folds is if you want a slightly more stylized fold as opposed to realistic you can use this as like a best to work with so say you're using a language which is a bit edgier so we could use clear polish maybe maybe press this a couple of times and I'll just drop my subdivision level down one in which will give me a bit of a stronger effect on this and you can see how it's beginning to look a lot more like these stylized folds that I've showed you at the beginning of the video now another cloth brush you'll find is this knee brush and I'll just show you how it works so I'll just come to around the knee area drag that up and there we go I'll just try and get the placement a little bit better and again you can play with the intensity and something I've just realized is that a lot of these brushes you can add variation just by the direction you make the stroke so with these legs if I just pull back at the leg brush if I drag upwards it's gonna give me a slightly different result too if I drag downwards so you you're adding a little bit of variation but with something like the knee it's designed in a way to only work if you drag it upwards so I'll demonstrate that so that's how it looks no it looks like it's sort of falling from where your knee would be but fine to write down words it's kind of going in the wrong direction that's what she could make something from that but that's just something to bear in mind and now as well as these you also get a stitch brush and I'll just pull that out no no these don't really warrant stitches but let's just imagine they're a pair of jeans for the time being and I'm just going to turn up the lazy smooth just to make this even easier to use so if you come to stroke lazy Mouse and then just turn up lazy smooth and then all you really need to do is oh well i'll turn symmetry unnaturally and then so that it's affecting both sides and then just drag down and just like that you have stitches and look how quickly and mesh has gone from this to this and I'm not trying to say this is a Finnish resort by any stretch of the imagination it isn't but what I want you to notice is just how quickly I've got here it if I was using a standard sculpting tools it will take me a lot longer even just to get these little lines can take quite a while to do so again grab the brushes using the link below and just have a little play around with them and I would honestly recommend if you can afford it checking out the ton of variations on these brushes at polygon comm and they're not just restricted to clothing folds Eva there's all sorts like towel falls pillow folds coach folds bed sheet folds all these different stitches and I've now incorporated these into my workflow and it's massively sped things up if you enjoyed this tutorial please like comment share and subscribe and let me know how you get on with the brushes peace you

41 Replies to “How to SCULPT CLOTH the EASY WAY! – Zbrush Tutorial”

  1. This is a seriously good tutorial. Well done and thank you. You have another subscriber.
    Only issue – there was no option for ZBrush versions and I have 4R7.

  2. thanks for the tutorial and brushes. as someone else pointed out, the stitch brush is the only one out of the pack that loads with the corresponding alpha map.
    any way to remedy this?

  3. I never would of thought to use the morph brush after the alpha, great tip thanks dan ,
    dannyzbrush

  4. So in order to make clothing for the character, Do you have to put them on a different layer for some how?

  5. Say "Thick Thighs" 5-times fast, Danny! ;D
    Thanks for another awesome tutorial! And a huge thanks to Poliigon for the sweet sample pack of brushes!

  6. Finally cloth, a biggie!

    Would love to see a video comparing hair creation methods using realistic hair simulation too. I saw on one of your old vids you mentioned xgen. Have you moved on other tools since or is it a go2? I been looking at hairfarm, yeti, ornatrix etc… Really can't say where I should place my bet on. So far most people said Xgen, but idk. Too many options, what would you go for? (perhaps a video would be cool, wouldn't force it if it isn't on plan.

    Learned quite a bit on this one. Also a nice 1min tut would be a video explain the issue of normal map directions like swizzle coordinates, how people go for unreal +Y vs, maya -Y, tough stuff in a nutshell 😀

  7. No 60 sec no like >:(

    (Jk, nice video Danny!, Cloth is always a mess if you dont understand its flow…)

    Andrew, you can show yourself now, we know you are there! Right Mr Price!? >:D

  8. Great tip!
    BTW, I got inspired by your 1 min series and decided to make something similar to start my new channel that I'm going to use for quick vids of all sorts
    https://www.youtube.com/watch?v=A7vBl-aErAQ

  9. 3:01 – 0.O i thought it`s just a good model – NOPE 0.O I was Wrong (I`m sorry) – She`s real good Girl(GYM) – 3:14 :). Thank You, Danny!

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