Railsea | About creating concept art, in 13 minutes | 3D Coat, Eevee, Blender 2.80, Photoshop

Railsea | About creating concept art, in 13 minutes | 3D Coat, Eevee, Blender 2.80, Photoshop


[music] Hello everyone! My name is Roman Popov
I am a concept artist. In this video i want to share with you a process of creation
a concept art from the beginning to the final stage. From idea, to 3D modeling,
making a 3D scene texturing the scene, lighting settings,
rendering and overpaint in photoshop It is not a quick process to be honest
so it will take some time, but i’ll try to reduce the process
to 10-15 minutes, so it will not bore you. Personally i determine two
ways to begin my project. The first way is when you know the whole idea,
it’s fully formed in your head. You just need to implement it. You only thinking about, how to
recreate a picture, that formed in your head to a piece of paper or a 3D software. And the second way is
when you actually don’t know what is the whole project about.
You start drafting, sketching and in the process
the idea is starting to form. In my case the idea was already formed. As a basis I decided to use
the novel “Railsea” by English writer China Miéville
The novel Railsea is set on a dystopian world. The land is uninhabitable for normal life
for a long time and humanity can only use trains as a vehicle. The railway network
in this land is so dense, that it forms so called “Railsea”.
And humanity are confined to ‘islands’ The idea for the scene
was to show the “railsea” The moletrain is going somewhere. Stage one is to find some reference images. For this project i found a lot of train images I tried to choose a variety of train
models, and i specifically ignored steampunk trains to avoid
unnecessary copy paste with minor changes. It is always better to combine parts from different styles.
For example when you find a very unique
art deco train and combine it with some steampunk elements.
That’s cool, that’s original. The next stage of work in
my case was the creation of several the silhouettes of the trains I’ll need.
in the future I needed the main train, I needed some railway carriages.
For these purposes, I just opened photoshop was looking at references and trying to collect
some unique silhouette I don’t need a lot of details here,
I care about the overall silhouette, I need the overall shape of the train and work at this initial stage
allows you to quickly make all the corrections I’m just changing my silhouette.
I’m just changing the outline of this train. choose what the details
which I like and discard those, that I don’t need
and I continue to work then I sketched out two more versions of the train
which I like then I proceeded to the railway carriages
I decided that I would have three carriages one of them will perform
the functions of such a passenger carriage there may be living quarters
there could be medical facilities, anything. it’s multifunctional. I needed a waggon
which will perform the functions of the cargo and the third waggon
something like a workshop, because the train travels in the far distance they always
need to keep the train in good condition therefore, you can not do without it
I stopped at these options of the train I made three versions of the train, of which
in the final, chose any one why do I do this in 2d first?
why don’t I start the 3d part right away? in the end, we always
pay attention to the basic form. and that’s the one can be defined at the initial stage
can be its do in 2d can be done silhouette and when we like the silhouette
we’ll stop there and just transfer it to 3d
Then comes the 3D Coat part 3D Coat is very convenient because you can take a silhouette
which we got just extrude it on the plane and immediately you
get a 3d model. You don’t need to draw all of this manually
in 3d space you just take the finished silhouette,
you load it, you extrude it out, you have a 3d model then I turn on the symmetry and
I start working on the train in volume I cut off some parts, I add
some parts, it’s a constant process of finding the form I’m working on the details.
here I am define some average medium and small shapes
somewhere I add Windows, I add tubes I add complexity to this model
but at the same time I already have a ready-made silhouette I marked it when
worked on it in photoshop. In 3d, I can only give more volume to this form,
which greatly simplifies the process then the same process I repeat
for the rest of the train I take the silhouette that I have
and I extrude it out, I change it, I add details to it. when I am satisfied with the result,
I save the finished model of the train we’re ending process that
merged layer groups objects and export it all from 3D Coat
Usually I build the scene and render using Octane render
it is very convenient, it has a node structure which, again, is very convenient
it remains only to load models, adjust materials, put down cameras,
render and it turns out beautifully. But. This time I decided to use Blender
Blender has recently released a new version 2.80 there are already many video tutorials on youtube
and a lot of accolades and I was curious to try it myself,
how good Blender is to use how comfortable and good
real-time engine EEVEE now I import into the blender all
that I got in 3D Coat it’s a train and a few carriages
In the future, I decided not to use one carriage
because I thought the train would be too long.
then I set up the materials I customized the metal material which
used for all the main metal parts of the train It is a metallic texture with patches of rust
the other metal texture I used for the wheels and for
the connecting parts to add variation next we need the surface of the ground
it was enough for me to make a plane apply it to the texture of the ground and add some relief using bump
the further layer that was on top of the ground was in a layer with rails.
I just added another plane on top of the plane with the ground, found a texture that would show the structure
of the rails from multiple strips, multiple connections. I made them into an tiled texture. I saved this texture with an
alpha channel and applied it to this plane so I got a surface with rails that I could change as much as I wanted,
I could extend it, I could pull and add more sections To this method of course you can find fault
You can say that ” looks unrealistic” especially close. But for some basic
sections of rails that are closest to the train I made a 3d model I just made the rails out of cubes,
and I made the sleepers out of cubes, too. just multiplied them with the array modifier.
set up for them, also the material of metal and wood, respectively
so I defined the main rails as a 3d model. Perhaps this method
will not seem to you the most realistic, but for my purposes,
when in the final it will be used as a static image,
where I will use photos, where I will use the overpaint, it is more than enough
One of the important key stages was the lighting of the scene, because the 3d model itself
always looks very simple especially if no light falls on it so I added environment. I added an hdri map
I also needed fog and volumetric lighting.
blender tools allow you to do it quite simply.
But I didn’t want to make a solid fog, so I added a little noise to it
to make it inhomogeneous, so that somewhere there was less fog,
somewhere more To do this, I made about this Shader
later I added a light source that simulates the sun
Now it’s time to add cameras to the scene in a blender it is quite simple
we add cameras and arrange them as you like. But this is quite an important process
and quite difficult, because even the most difficult beautiful scene can be ruined
by the wrong choice of angles for the render at this stage, your operator skills
and your knowledge of composition are tested we chose some angles we liked
and sent the pictures to render. Then begins a less technical
and more creative process when we are ready to upload
raw renders in photoshop you can even add all the pictures in one photoshop file
and draw each individual frame because the render itself
always looks very dry, it always looks very unnatural, not artistic,
not expressive, not expressive. And we add this expressiveness,
to the drawing, we blur some fragments that are not needed,
on the contrary, we highlight those parts of the image that are important for the story
in this way, we are enhance the effect of what we have done in all the previous stages. We have a base and we just push it to a new level, while we add imperfections, we add noise, add blur to the picture looked a little alive because there is always a digital render
looks very unrealistic and we try to mimic this natural.
In the final, we get a few pictures that we are happy, which can be downloaded to artstation
which you can brag about collecting likes at this point, in principle,
my story can be considered complete. I told about all the main stages, like nothing was missed.
If I missed something or you are interested to learn more, ask questions in the comments,
well, I would be interested to know your opinion, how do you like this format?
click like, if you like the video, click dislike, if you do not like. Well, I wish you all the best
Bye

13 Replies to “Railsea | About creating concept art, in 13 minutes | 3D Coat, Eevee, Blender 2.80, Photoshop”

  1. Эх если в коате еще раз в сто меньше багов было, чем сейчас, она была бы круче браша в каком-то смысле. Но колхозный интерфейс комнаты ретопологии, юв, рисования, портят впечатление.

  2. Офигенный видос, было очень интересно)) Я думал 3д моделирование сложнее в разы)

  3. Пипец крутотень. А если в итоге нужна была бы не статика, а видео с движением поезда, в какой проге ты бы дорисовывал "несовершенства" рендера после 3д проги ?

  4. Очень здорово! Роман, а какие в итоге остались ощущения от Блендера?

  5. Thank you so much for the English subtitles! It looks like you pull your 2D design into a 3D model using zbrush and model it in there. Do you know if that 2D into 3D method is possible in Blender 2.8?

  6. Which u think is more convinient 3D coat 2d converter against Blender Grease Pencil i havent use 3d Coat before, btw thank u for the Workflows tip

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