Unity3d Cloth component introduction with the High Definition Rendering Pipeline

Unity3d Cloth component introduction with the High Definition Rendering Pipeline

8 Replies to “Unity3d Cloth component introduction with the High Definition Rendering Pipeline”

  1. i have an issue where the bounding box remains at the origin of the game world, and the object doesn't render when that box is out of view of the camera

  2. Hi Dilmer, thanks so much for taking the time to make this.

    Would you say Unity Cloth in 2019 is usable for characters? In the past it’s solvers we’re neither stable enough, nor customizable enough to use for character clothing or anything that dynamic. I wonder what you think about it now? Thanks

  3. whats the performance stats with this? will it work in VR?, is hdrp for vr/ar?, it might be worth considering just having that stats panel in game mode in future vids.

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